Cpt. Jack Sparrow (
sulliednunusual) wrote2013-09-29 11:59 pm
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Player Information
Player name: Hawky
Contact: hawkyelf @ AIM,
hawkelf
Are you over 18: oh yeah
Characters in The Box Already: none
Character Information
Character Name: Captain Jack Sparrow
Canon: Pirates of the Caribbean
Canon Point: post-On Stranger Tides
Is your character Dead, Undead or Alive: Alive!
History:
the terribly complicated, surprisingly thorough wiki article that as it so happens leaves refreshingly few minutia undisclosed
Personality:
Jack doesn't fully trust anyone except usually himself. His basic strategy in life is to trust no one, make everyone question him, tell as much of the truth as possible, and convince everyone that he's almost always lying at least probably but then again maybe not in this case but then again. His secondary strategy, developed more recently due to events spanning from the Isla de Muerta to the Fountain of Youth, is to have as many plans as possible in motion at the same time, even if they're seemingly at cross-purposes at any certain moment. Jack has been taught by a lifetime of experiences, starting as a child growing up on Shipwreck Island and solidly cemented by Barbossa's most famous betrayal (and then beat into his head by nearly every ally he's found since), that to the rest of the world he is first and foremost a means to an end, and after their reaching that end he becomes an obstacle to be overcome, betrayed, and/or destroyed. This is a man who is always in motion, verbally, physically, and most importantly mentally. The entire world, as he has learned it, is full of traps be they physical, situational, societal, metaphysical, or metaphorical. After all, even of the people who went to Davy Jones' Locker to bring him back, not a one had not previously attempted to kill him, and the people he forms the greatest attachments to are often those with the least regard for his health and safety.
And yet he keeps giving people chance after chance, never entirely cutting off his attachments to them. Some part of him is just still so stubbornly, bewilderingly optimistic. Too bad that the world continues to prove that instinct completely and utterly wrong. At this point, the only trust Jack's willing to extend has at least two backup plans attached for when the next betrayal hits. He will laugh with you, drink with you, flirt with you, charm your pants off, and more, but he's still waiting for the slap (which, acknowledged, he often enough very rightly deserves), like a skittish house cat that's been forced on the streets for too long. Everyone is kept at arm's distance, a personality quirk that shows itself even his preferred sword, which is longer than the average pirate's cutlass and keeps his enemies that crucial extra few inches away.
There is also a Peter Pan-like quality to his optimism. This is the pirate boy who once dreamed of NOT being a pirate, of doing good, or at least simply having adventure. Very little of that second goal has changed for him as he grew up. Jack is a pirate because he must be, and because he's clever enough for it. He's on the other hand a terrible pirate, because he'd much rather be simply sailing his ship into the horizon, exploring, and digging up ancient treasure. The heart of him hasn't changed much since he was fifteen, it's just better guarded.
He is not a man easily tamed, but he is certainly a man easily bored. Jack is very used to being the nimblest mind in the room, if not the smartest. He thinks in circles, and does not always have the best patience for those who cannot follow. Those who can keep up, or at least see what he's doing, are often his favorite people, even if they're his enemy or they're not very nice to him (Barbossa, Anamaria, Norrington, Beckett, Fitzwilliam, Angelica, Elizabeth as she started to mature). His other fondness is for the blindly loyal, eternally (mostly) dependable followers in his life, folks like Gibbs, who have the willingness to learn to listen and at least interpret his cues, and to enjoy both the larger and the quieter sides of his personality in turn.
Because Jack is loud in public - Captain Jack Sparrow - and quiet in private - the man who drinks alone in his cabin as his crew parties outside. The gentler Jack is well-hidden, peeking through mostly in his pauses when he's dealing with those who have gotten inexplicably close to his heart, or with whom he feels some sort of kinship. It's a thoughtful look before the smart words come out, or an unusually comprehensible conversation, such as the "peas in a pod" conversation that he has with Elizabeth in Curse of the Black Pearl. He's a thoughtful man. And then the mask is up and he's once again prancing away.
In the end, Jack's an oddly charming yet petty, insecure, jealous, manipulative, often childish and reckless pirate who likes pretty things, pretty people, witty conversation, exciting happenings, managing whenever possible to get out alive, and most importantly getting his way. He's a charming bastard, but his moral code is merely a slightly more altruistic bastardization of the Pirate Code. Push comes to shove, it's him and his interests before everyone else (except when not; there's always exceptions when it comes to Jack). Because that's just the way his world works.
Abilities/Strengths and Weaknesses:
Jack Sparrow is a man of the sea, and a man of his wits. He's a skilled sailor, experienced in all general skills that entails (knot-making, ship repair skills, yelling chants, etc), as well as being skilled enough at swordplay and basic hand to hand combat to hold his own against those who could be considered very masterful, such as Barbossa, Davy Jones, Norrington, and Will Turner. Technically speaking, however, he is the least skillful swordsman of that list.
He's a rather good shot with a musket or pistol, and skilled at leading a cannon's gun crew, not that that's very useful without a ship. Or cannons. Or other people who know what they're doing with those things. He's mostly, honestly, a master escape artist, from acrobatic stunts to talking his way out of situations, and all other methods of changing the odds.
Other than that, he does happen to be a master tactician, schemer, plotter, double-crosser, and manipulator whose plans fail about two thirds of the time because he's either under- or overestimated his opponent. His primary weaknesses are the fact that his plans are often nigh-incomprehensible to anyone else, the way he almost never trusts other people with what's actually going on, and his just general untrustworthy reputation and demeanor. When he can get the right people to actually listen to and understand the right things, he usually succeeds in whatever he's doing. These instances are just rare.
Also in a combat situation he's mostly likely to actually win only if he manages to outwit, surprise, or successfully run away from his opponent.
Samples
Network/Action Spam Sample:
[There's an entirely manly and dignified squeak as the image flickers to life, and a hand quickly covers the camera and blocks out the image into black. It must be covering the microphone too, because the voice that comes next is muffled.]
No, no. I don't like it. I don't like it and no one can make me.
[A minute of blank silence follows before the hand is removed, revealing one very sour-faced pirate.]
Greetings, my fellow presumed miscreants. I am, as you may already know, Captain Jack Sparrow. [A flourish of the hand and slight bow accompany this proclamation.]
Now. Whatever devilishly pleasant place this is, I do find myself wondering at a few questions, as it were.
One. What's happening?
Two. Are we dead? Because I definitively did not sign up for that, and this is not precisely what I've been dreading, if you know what I mean. Do you know what I mean?
Three. Has anyone seen my compass? It's just a compass in a box. Square box. About ye big. [That descriptor would probably be more useful if not accompanied by an incredibly vague fluttering motion.] Just wondering, not important.
Ship in a bottle? No? Never mind.
Question four. Ah. Now, what was it, what was.
Ah, yes.
Parlay?
[He flashes a disarming smile, then frowns as he leans in close and jabs at the device for a couple seconds until the video feed flickers off.]
----
Prose Log Sample:
A man named Sparrow sits inside a small, harshly-weathered boat, drawing the oars with steady strokes through the ocean. Is he lost? Does he know where he's going? Does anyone ever actually know where they're going until they get there? What's for lunch in a boat notably lacking even in rum? And when does history's youngest Pirate Lord become an old man?
"Well," says Jack to himself, head tilting in thought. "No. Tortuga. Who knows really? Tighten your belt, mate, and stop your belly-aching. Plenty of lean days behind us, not steered you wrong yet have I? Always a feast at the end."
He smiled, not his nicest grin seeing as there was no one seeing it, and fixed his eyes on the island he was rowing away from, watching it shrink into the distance. There was something not entirely satisfactory about abandoning a mutineer. Echoed eerily close to the heart, as it were, and all that, but then again it really made a tidy bit of a circle, which had appeal. She'd also tried to kill him, multiple times all things considered. In the end it's the only answer, it's the code.
It's going to come back to haunt him, that's for sure and certain, but also and most importantly that's for later. Technically also not likely strictly speaking to haunt him. She's still alive. She'll stay that way. She'll come after him eventually.
There's something as reassuring as the pull of the tides in that, he muses. Humming a few disjointed bars of another lovely lady's jaunty tune, he turns his gaze to the sky.Now's not the time for rumination, not really. The time for plans is over as well, the plans forged as a blacksmith's… what, Jack's not entirely certain, having never bothered to actually pay that much entire attention to the things of blacksmiths, but something, surely.
No, now there's one more question to be answered. Time for returning the Pearl to her former glory and franticly avoiding dear, power-happy Hector later. There's a question.
What was the question?
Ah, yes. When does history's youngest Pirate Lord officially become an old man, thereby losing his edge and general ability to both pirate and lord?
Jack grinned wide, gold teeth glinting in the sun. "Not yet. We'll see about later."
----
Player name: Hawky
Contact: hawkyelf @ AIM,
Are you over 18: oh yeah
Characters in The Box Already: none
Character Information
Character Name: Captain Jack Sparrow
Canon: Pirates of the Caribbean
Canon Point: post-On Stranger Tides
Is your character Dead, Undead or Alive: Alive!
History:
the terribly complicated, surprisingly thorough wiki article that as it so happens leaves refreshingly few minutia undisclosed
Personality:
Jack doesn't fully trust anyone except usually himself. His basic strategy in life is to trust no one, make everyone question him, tell as much of the truth as possible, and convince everyone that he's almost always lying at least probably but then again maybe not in this case but then again. His secondary strategy, developed more recently due to events spanning from the Isla de Muerta to the Fountain of Youth, is to have as many plans as possible in motion at the same time, even if they're seemingly at cross-purposes at any certain moment. Jack has been taught by a lifetime of experiences, starting as a child growing up on Shipwreck Island and solidly cemented by Barbossa's most famous betrayal (and then beat into his head by nearly every ally he's found since), that to the rest of the world he is first and foremost a means to an end, and after their reaching that end he becomes an obstacle to be overcome, betrayed, and/or destroyed. This is a man who is always in motion, verbally, physically, and most importantly mentally. The entire world, as he has learned it, is full of traps be they physical, situational, societal, metaphysical, or metaphorical. After all, even of the people who went to Davy Jones' Locker to bring him back, not a one had not previously attempted to kill him, and the people he forms the greatest attachments to are often those with the least regard for his health and safety.
And yet he keeps giving people chance after chance, never entirely cutting off his attachments to them. Some part of him is just still so stubbornly, bewilderingly optimistic. Too bad that the world continues to prove that instinct completely and utterly wrong. At this point, the only trust Jack's willing to extend has at least two backup plans attached for when the next betrayal hits. He will laugh with you, drink with you, flirt with you, charm your pants off, and more, but he's still waiting for the slap (which, acknowledged, he often enough very rightly deserves), like a skittish house cat that's been forced on the streets for too long. Everyone is kept at arm's distance, a personality quirk that shows itself even his preferred sword, which is longer than the average pirate's cutlass and keeps his enemies that crucial extra few inches away.
There is also a Peter Pan-like quality to his optimism. This is the pirate boy who once dreamed of NOT being a pirate, of doing good, or at least simply having adventure. Very little of that second goal has changed for him as he grew up. Jack is a pirate because he must be, and because he's clever enough for it. He's on the other hand a terrible pirate, because he'd much rather be simply sailing his ship into the horizon, exploring, and digging up ancient treasure. The heart of him hasn't changed much since he was fifteen, it's just better guarded.
He is not a man easily tamed, but he is certainly a man easily bored. Jack is very used to being the nimblest mind in the room, if not the smartest. He thinks in circles, and does not always have the best patience for those who cannot follow. Those who can keep up, or at least see what he's doing, are often his favorite people, even if they're his enemy or they're not very nice to him (Barbossa, Anamaria, Norrington, Beckett, Fitzwilliam, Angelica, Elizabeth as she started to mature). His other fondness is for the blindly loyal, eternally (mostly) dependable followers in his life, folks like Gibbs, who have the willingness to learn to listen and at least interpret his cues, and to enjoy both the larger and the quieter sides of his personality in turn.
Because Jack is loud in public - Captain Jack Sparrow - and quiet in private - the man who drinks alone in his cabin as his crew parties outside. The gentler Jack is well-hidden, peeking through mostly in his pauses when he's dealing with those who have gotten inexplicably close to his heart, or with whom he feels some sort of kinship. It's a thoughtful look before the smart words come out, or an unusually comprehensible conversation, such as the "peas in a pod" conversation that he has with Elizabeth in Curse of the Black Pearl. He's a thoughtful man. And then the mask is up and he's once again prancing away.
In the end, Jack's an oddly charming yet petty, insecure, jealous, manipulative, often childish and reckless pirate who likes pretty things, pretty people, witty conversation, exciting happenings, managing whenever possible to get out alive, and most importantly getting his way. He's a charming bastard, but his moral code is merely a slightly more altruistic bastardization of the Pirate Code. Push comes to shove, it's him and his interests before everyone else (except when not; there's always exceptions when it comes to Jack). Because that's just the way his world works.
Abilities/Strengths and Weaknesses:
Jack Sparrow is a man of the sea, and a man of his wits. He's a skilled sailor, experienced in all general skills that entails (knot-making, ship repair skills, yelling chants, etc), as well as being skilled enough at swordplay and basic hand to hand combat to hold his own against those who could be considered very masterful, such as Barbossa, Davy Jones, Norrington, and Will Turner. Technically speaking, however, he is the least skillful swordsman of that list.
He's a rather good shot with a musket or pistol, and skilled at leading a cannon's gun crew, not that that's very useful without a ship. Or cannons. Or other people who know what they're doing with those things. He's mostly, honestly, a master escape artist, from acrobatic stunts to talking his way out of situations, and all other methods of changing the odds.
Other than that, he does happen to be a master tactician, schemer, plotter, double-crosser, and manipulator whose plans fail about two thirds of the time because he's either under- or overestimated his opponent. His primary weaknesses are the fact that his plans are often nigh-incomprehensible to anyone else, the way he almost never trusts other people with what's actually going on, and his just general untrustworthy reputation and demeanor. When he can get the right people to actually listen to and understand the right things, he usually succeeds in whatever he's doing. These instances are just rare.
Also in a combat situation he's mostly likely to actually win only if he manages to outwit, surprise, or successfully run away from his opponent.
Samples
Network/Action Spam Sample:
[There's an entirely manly and dignified squeak as the image flickers to life, and a hand quickly covers the camera and blocks out the image into black. It must be covering the microphone too, because the voice that comes next is muffled.]
No, no. I don't like it. I don't like it and no one can make me.
[A minute of blank silence follows before the hand is removed, revealing one very sour-faced pirate.]
Greetings, my fellow presumed miscreants. I am, as you may already know, Captain Jack Sparrow. [A flourish of the hand and slight bow accompany this proclamation.]
Now. Whatever devilishly pleasant place this is, I do find myself wondering at a few questions, as it were.
One. What's happening?
Two. Are we dead? Because I definitively did not sign up for that, and this is not precisely what I've been dreading, if you know what I mean. Do you know what I mean?
Three. Has anyone seen my compass? It's just a compass in a box. Square box. About ye big. [That descriptor would probably be more useful if not accompanied by an incredibly vague fluttering motion.] Just wondering, not important.
Ship in a bottle? No? Never mind.
Question four. Ah. Now, what was it, what was.
Ah, yes.
Parlay?
[He flashes a disarming smile, then frowns as he leans in close and jabs at the device for a couple seconds until the video feed flickers off.]
----
Prose Log Sample:
A man named Sparrow sits inside a small, harshly-weathered boat, drawing the oars with steady strokes through the ocean. Is he lost? Does he know where he's going? Does anyone ever actually know where they're going until they get there? What's for lunch in a boat notably lacking even in rum? And when does history's youngest Pirate Lord become an old man?
"Well," says Jack to himself, head tilting in thought. "No. Tortuga. Who knows really? Tighten your belt, mate, and stop your belly-aching. Plenty of lean days behind us, not steered you wrong yet have I? Always a feast at the end."
He smiled, not his nicest grin seeing as there was no one seeing it, and fixed his eyes on the island he was rowing away from, watching it shrink into the distance. There was something not entirely satisfactory about abandoning a mutineer. Echoed eerily close to the heart, as it were, and all that, but then again it really made a tidy bit of a circle, which had appeal. She'd also tried to kill him, multiple times all things considered. In the end it's the only answer, it's the code.
It's going to come back to haunt him, that's for sure and certain, but also and most importantly that's for later. Technically also not likely strictly speaking to haunt him. She's still alive. She'll stay that way. She'll come after him eventually.
There's something as reassuring as the pull of the tides in that, he muses. Humming a few disjointed bars of another lovely lady's jaunty tune, he turns his gaze to the sky.Now's not the time for rumination, not really. The time for plans is over as well, the plans forged as a blacksmith's… what, Jack's not entirely certain, having never bothered to actually pay that much entire attention to the things of blacksmiths, but something, surely.
No, now there's one more question to be answered. Time for returning the Pearl to her former glory and franticly avoiding dear, power-happy Hector later. There's a question.
What was the question?
Ah, yes. When does history's youngest Pirate Lord officially become an old man, thereby losing his edge and general ability to both pirate and lord?
Jack grinned wide, gold teeth glinting in the sun. "Not yet. We'll see about later."
----